Graphics Engineer • AI Engineer
Building intelligent systems at the intersection
of visual computing and artificial intelligence
Building enterprise-grade AI systems that bridge visual computing with intelligent automation.
Architected multi-agent orchestration system (planner, coder, summarizer) enabling intelligent report generation and complex query processing at scale.
Built AI-driven content generation processing structured and unstructured data—leveraging vision-language models for automated image synthesis, comic generation, and video composition.
Go backend (gRPC/REST), Python AI workers with event-driven processing, React frontend with real-time visualization.
Traditional motion matching is CPU-bound. My research achieved 95% reduction in computation time by parallelizing frame-by-frame calculations on GPU, enabling real-time animation of hundreds of characters simultaneously.
From crafting Hollywood blockbusters to engineering AI systems
Software Engineer
Unreal Engineer
Graphics Engineer
MS Computer Graphics
3D Modeling Artist
Before code, there was clay. 7 major film credits at MPC.
Whether you're building the next generation of visual AI or need someone who speaks both artist and engineer—I'd love to chat.