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Graphics Engineer • AI Engineer

Building intelligent systems at the intersection
of visual computing and artificial intelligence

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Software Engineer @ MinIO

November 2024 – Present

Building enterprise-grade AI systems that bridge visual computing with intelligent automation.

🤖

Agentic AI Platform

Architected multi-agent orchestration system (planner, coder, summarizer) enabling intelligent report generation and complex query processing at scale.

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Visual AI Pipeline

Built AI-driven content generation processing structured and unstructured data—leveraging vision-language models for automated image synthesis, comic generation, and video composition.

Full-Stack Systems

Go backend (gRPC/REST), Python AI workers with event-driven processing, React frontend with real-time visualization.

Research in Action

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SIGGRAPH Asia 2020

GPU-Based Motion Matching for Crowds in Unreal Engine

Traditional motion matching is CPU-bound. My research achieved 95% reduction in computation time by parallelizing frame-by-frame calculations on GPU, enabling real-time animation of hundreds of characters simultaneously.

The Journey

From crafting Hollywood blockbusters to engineering AI systems

2024 – Present

MinIO

Software Engineer

  • AI-driven visual content generation pipeline
  • Enterprise agentic AI platform
  • Full-stack: Go, Python, React
2022 – 2024

Apira Technologies

Unreal Engineer

  • Real-time metaverse avatar rendering
  • 2x frame rate improvement
  • Artist-friendly tool development
2020 – 2022

Val G. Hemming Simulation Center

Graphics Engineer

  • SIGGRAPH Asia 2020 publication
  • 95% compute time reduction
  • W.A.V.E projector alignment system
2018 – 2020

Texas A&M University

MS Computer Graphics

  • GPU optimization research
  • Motion matching thesis
2016 – 2018

MPC (Moving Picture Company)

3D Modeling Artist

  • Justice League, Ghost in Shell
  • Detective Pikachu, Ad Astra
  • The Predator, + more

Hollywood

Before code, there was clay. 7 major film credits at MPC.

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Modeled motherboxes platform, climax scene structures, Steppenwolf's helmet, buildings, concept art for alien gunk

Justice League

2017
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Destroyed geisha suit, vehicles, optimized 100+ actor scans for holographic displays

Ghost in the Shell

2017

Sole modeler for the cheese-grater building

Detective Pikachu

2019
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Three spaceships (lead on one), helmets, space suit

Ad Astra

2019
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Alpha predator (normal and armored modes), maintained blend shapes topology, acting lead

The Predator

2018
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One of three modelers for the entire train

Murder on the Orient Express

2017
🧚

Aurora's crown and various assets

Maleficent: Mistress of Evil

2019

Toolkit

Languages

C++ Python Go TypeScript

Graphics

OpenGL Unreal Engine Unity Shader Dev Compute Shaders

AI / ML

Vision-Language Models Agentic AI Multi-Agent Orchestration

Web

React Node.js gRPC REST

DCC Tools

Maya ZBrush 3DS Max Houdini

DevOps

Git Perforce Docker

Let's Connect

Whether you're building the next generation of visual AI or need someone who speaks both artist and engineer—I'd love to chat.

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